0.17.62: The Experience Points Update
New in this build:
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Change player leveling! The âDesignâ window now contains a âXP & Levellingâ tab, where you can change the XP awarded by killing monsters of different levels, and also adjust the default experience required to gain levels!
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Change default quest rewards! Back in version 0.17.59 we added an interface that let you change the XP and gold rewards for completing individual quests. Now weâve added a âQuest Rewardsâ tab to the Design window, where you can change all the default rewards all at once!
As part of this change, Iâve changed the default XP rewards by rather a lot, which will dramatically slow down player leveling at low levels, but also speed it up at high levels! And if you donât like the defaults, you can now change them yourself! Iâm really interested in feedback on this, in particular!
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Same features, new location! The âFeaturesâ tab of the Overview report has been moved to the Design document. Nothing new here; just a better location to hold the options!
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Network layer performance! There was an issue in the drawing of the network view which caused it to use a lot of CPU time; Iâve dramatically improved that rendering code!
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View the network under monster zones! Monster zones now draw at 50% transparency in the network view, which makes it possible to see the network layer underneath them; previously it was very difficult to see what was going on down there, if you had very large monster zones!
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No more expired ads/awards! Fixed a bug which could result in ads/awards with a negative number of days left to hang around in the Marketing interface after a load, only cleaning up when a new day passed.
And bug fixes:
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Worked around a rare FMOD issue, enumerating audio devices during launch.
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Fixed a bug which caused network nodes/pipes in an unowned region to not be destroyable.
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Fixed a few bugs involving window placement with high UI scaling values, including a non-progression bug during the initial tutorial.
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In the âfullscreen windowâ video mode, we no longer grab the mouse cursor, and instead allow it to move freely out of the game window.