0.15.23: Models and Models
New in this build:
- Updated models! Every single character model in the game has been updated. Some of these are minor adjustments, some of them are major. (most notable updates: the bear, the mage, and the spider, each of which has been entirely rebuilt from scratch)
- New models! There are a few entirely new character models; the wolf, the troll, and the probably-a-trademark-violation-and-needs-to-be-renamed blood elf.
- Applying different skeletons to models now works properly! You can now, for example, take the ‘Paladin’ model and tell it to act as a quadruped, and all the animations work!
Also New in this Build:
- Someday in the future, edit character colors! No UI has been built for this yet, but this build integrates the necessary rendering technology to change the colors of your characters. Expect that to be coming, soon!
NOTE: Because of the new character rendering technology and the new animation rigs, all of the characters in existing saved games have become invalid. When you load a saved game from an earlier build, it will reset each of your characters to the default character shape for whatever costume you most recently applied to them. This means your characters in old games won’t appear broken, but they’ll lose any customisations to individual body parts you may have made. Hopefully I shouldn’t need to do this again in the future!