Everything is in title
I understand the 3 statistics in quests but I don’t get why players stop doing quests when there’s multiple from an NPC… Does the " high danger" discourage people from doing it? Or does the reward at the end have an impact in their choices? Or anything else? It isn’t very clear and I wanted to see if anyone has some tips for this! Btw my game is an “exploration/history” style but i did add some monsters-quest for variety !
Thank you all in advance for the answers !