What makes players choose a quest over an other?

Everything is in title :slightly_smiling_face:

I understand the 3 statistics in quests but I don’t get why players stop doing quests when there’s multiple from an NPC… Does the " high danger" discourage people from doing it? Or does the reward at the end have an impact in their choices? Or anything else? It isn’t very clear and I wanted to see if anyone has some tips for this! Btw my game is an “exploration/history” style but i did add some monsters-quest for variety !
Thank you all in advance for the answers :grin:!

I’m also curious about this. My players tend to do one quest from each quest giver and then move on. I intentionally leave more difficult quests scattered about from the same quest givers as challenges, but no player ever goes for the tougher ones.

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