Effects
Personally I love the options for effects, however I think there should be a few more, for instance;
- Air
- Arrow
- Bubble
- Bullet
- Dripping
Class Progression
So we can probably all agree that the Trainers are quite bland and minor, so here are a few suggestions to add a bit more variation and control;
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Allow for purchasing of abilities via the Trainer rather than just unlocking them at a specific level.
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Add the option to disallow certain skills if the “player” already has another skill at said level.
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Add class quests, so that the “player” has to be a specific class to accept the quest.
New Entity Models
What is a fantasy world without specific entities, such as;
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Elementals such as; Water, Light, Fire, Earth, Dark, Air.
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Dragons, now hear me out. If you make a simple six limbed dragon model, you have also made a drake and a wyvern, as all a Player has to do is remove the front legs to make a wyvern, or the wings for a drake.
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Flying entities, such as Bats, Crows, Gargoyles, etcetera as it adds in more variation and it makes more sense for the ability icons.
Colouring
So why not add a Hex/RGB code based colouring system, whilst you can still keep the default colours you already have, but this will allow for a lot more control and variation for each entity, rather than being limited to the same colours throughout. I would also suggest doing this for the buildings and props.
I will happily pay you to develop these features, but that’s just me…