The way that the AI uses healing abilities is pretty clunky. They always prioritize potions over healing abilities, which to me is quite unintuitive. I would assume that players would prefer to use their healing spells instead of wasting potions. The other problem with this is that players will refuse to use any ability that has a heal effect on it unless they’re out of potions. This is a huge problem if you tag a heal effect on to a buff spell as the player won’t use their buff until the very end of the fight when they’re all out of potions.
Both of these problems could be fixed if players prioritized ability healing instead of potions.