Scenery Objects lack proper texture


#1

Issue: Scenery objects that I place are textured purely black.
Crash (y/n): No.
Platform (Windows/Mac/Linux): Windows 10.
Description: Scenery objects (trees, crystals, spikes, rocks - all of them) all spawn without their proper textures. Objects I placed a while ago (last year) remain their proper colour, but everything I’ve placed today is pure black (as seen in the screenshot below). Only alters Scenery objects, SetDressing textures are fine.


#2

Whoah… looks like newly placed items aren’t setting their tints correctly! Investigating now.


#3

Okay, found the issue! It’s the new “highlight in red” code that triggers when you hover over scenery items with the destroy tool; it wasn’t being initialised properly for newly placed scenery, that that newly placed scenery was getting stuck in a “black” pulse that never ended.

A save/load cycle will fix it, for the moment. But I have a proper fix which will be included in the next build, too.

Thanks for pointing it out! I should have caught that one myself!