I think the Class System needs a complete rework. For example i took 2 screenshots of my classes:
I have the problem the “Schwarze Magier” has a really high DPS and dies never but he got a D-Rang. The “Paladin” dies really fast and has almost no DPS but he got a S-Rang.
Since after the update with the integers in DPS calculation (Thank you really much for it) I found several errors in this. For example if a class got really much rage (which is still buggy. The game doesn’t scale the check if the skill can be activated with the playerlevel but the costs are scaled so you can activate a skill to early) with one skill without paying something the DPS doesn’t increase. (but with this skill the class can acivate high dmg skills more often) or if a class pays life to do really high damage the dps drops extremly. Even if the class has skills to get the life back. I know this DPS calculation is really hard but i have an idea how it can be fixed: For the DPS calculation it might be nice if there is something hidden outside the map to test the realistic dps. Every class attacks an object with infinity life and there you can track the realistic dps with player behavior. Every time a class is changed this tracking has to be reseted and started by 0 to get the new value.
Also I think it would be great if the mana regeneration is a % of the max mana. For Example every class needs 10 seconds to regenerate mana. A class with 10 mana get 1 mana the second. A class with 5 mana get 0.5 mana the second. Didn’t test it (because hadn’t time / Will test it if i am back home) but I think it is not so in the moment because my both magician has the same dps. (One has more life and the other has more mana) This option with mana regeneration I want to have because if i give a class more point to mana and less to life, the class with more mana should have a higher dps.
Also it would be very nice if we can change temporary the movement of a class. For Example with a skill we can reduce the movement speed of an enemy by 33%/50%/67% for 3 seconds. Because we can skill the life, mana, rage and can reduze or add it infight. Only the movement speed we can’t change infight. Fast classes can run from slow classes away without getting hitten by them. If the fast players are also range they can kill slower player/monsters without getting damage.
Does heal skills for other players work? I gave my Paladin a skill to heal other targets and tested it by myself but i have never seen it that they use this skill for there own. (Hope that they also will not heal there enemys) But i also do not have group plays ^^. If this don’t work in the moment it will be very nice for future.
If I can think of more I will add it here xD
Thank you really much for this game! I like it really and I think it has great potential