This is a very quick note; I’ve been noticing that as games get bigger, the game is starting to have performance problems, but only on Windows. On Linux and OSX, performance remains relatively constant, but for some reason, growing a game larger has a surprisingly bad effect on performance in the Windows build. (I have one saved game from @Daniel, for example, with about 2000 players connected simultaneously, which runs at 60fps on my computer when running on Linux, but under 20fps on the same computer, when running Windows.)
I’m investigating! We’ll see whether I can’t figure out the issue.