I enabled parties and noticed that almost all of my users started grouping and “grinding”. Which is fine, however, now new users do 3 quests, then they start grinding which completely breaks the quest chain (not that i care T-T).
But now new users are going into combat without any weapons, and I can see that the parties with atleast 1 or 2 weapons rarely gets wiped out or lose a member, and the parties without weapons get destroyed.
Best part is, the first quest giver has the following quests in order: go to the tavern, blacksmith, potion store, and finally another quest giver. The blacksmith at the “starter village” is 0 gold.
The problem is, they dont do the quests to go to the blacksmith, they party up and roam into lvl 4 areas to go grind…
I disabled the partying feature and my quest giver’s stats started to sky rocket, and almost every new player completes the starting village quests.
Which is why I got curious and decided to ask if the party system neglects quests, or if it rather prioritizes grinding.
Also, if a user is lower leveled or does not have a quest (say kill 5 lvl 4 rats) can they join a party that is currently higher leveled or doing that quest? ← this would explain the issue above.