**Issue:** (Optimal DPS doesn’t calculate with point numbers)

**Crash (y/n):** (n)

**Platform (Windows/Mac/Linux):** (Windows)

**Version number:** (0.17.56)

**Description:** (It seems that the Optimal DPS doesn’t calculate with point numbers. If I set skill 1 of a class to 0.7 damage and skill 2 to 1.4 (both skills with 1 sec cooldown). This class has a optimal DPS of 0. Also if i set only one skill with for example 2.5 damage and 1 sec cooldown this class only have a optimal DPS of 2.0. I think this bug is not the main bug on your list but i also want to report this. Maybe there is only an integer in your calculation that this cut of the decimal place)

# Optimal DPS doesn't calculate with point numbers

You’re absolutely right! The Optimal DPS calculation was written back in the old days when everything did integer values of damage; switching it to use floats has fixed this problem.

This will be fixed in the next update!

EDIT: Also, the ‘Optimal DPS’ value is used as one major part of the ‘tier ranking’ system, so this fix may help fix up some tier ranking issues as well, I hope!

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I’m not sure if you can, but I’ve done it!