I really love the game so far, in the < 5 hours of it I have played, but I have four ideas on how to add to and modify the many features within it.
- Quest Logic
By quest logic I mean multiple as well as optional objectives in quests. For example, when the quest giver gives an assignment “Kill the Bears”, maybe the objective can be assigned to multiple areas?
Or when the quest giver gives an assignment, “Annihilate Captain of the Skeletons”, you have to kill the captain of the skeletons and his enemy forces?
- Custom Elites
Elites always feel like minibosses when I place them, even when I want a boss. When I see the player kill the elite, it feels like they’re just killing a stronger version and not a named, special npc. I think elites should have customizable stats that make them stand out from their species.
- Model Bias
I did an experiment loading the presets in the model editor and I found that some models, when their parts are changed, have extremely huger parts than others, for example, and most prevalent, their heads.
A head change in the paladin’s premade model is much, much smaller in size than a head change in the treant or the skeleton’s premade model. I’m not sure if this is a bug or on purpose.
- Adjustable XP
This can be sort of a way to customize difficulty, where it can never go below its default, but it can go higher. As the usual 440 XP from level 1 to level 2, maybe a harder game can have 880 XP from level 1 to level 2.