(This forum doesn’t require real names. Please don’t feel pressured to reveal any personal details that you’re not comfortable sharing publicly on the Internet. But it’d be great to know a little more about the people who are interested in the game, even if you prefer to use nicknames, etc.)
Hi! I’m Trevor Powell, the chief developer/designer of MMORPG Tycoon 2. I live in Melbourne, Australia, where I’ve lived and worked for nearly two decades, both in and out of the games industry (though mostly ‘in’).
I wrote the original MMORPG Tycoon game in a single month, back in 2008. I always wanted to revisit it, to expand its simulation and convert it into 3D, but for one reason or another that kept being put off, up until about a year and a half ago. I’m now working on it about 2/3 time, with some other contract work on the side to pay the bills and to pay the contractors who are providing artwork and other stuff for me. Turns out that things go a lot faster when you’re spending more time on them!
MMORPG Tycoon 2 is implemented inside my “VectorStorm” game engine, which is available for free under the zlib license on GitHub. If you’re comfortable with C++ and are interested in taking a look, please feel free to look at the code, reuse bits or all of it, etc. Happy to have people looking over it and laughing at me!