In-Detail Suggestions

Alright so I love this game so far, and I have quite a few ideas on things and how to handle them! So I’m going to list them off here. I’ve prowled through the forums for a while now, so some suggestions might’ve been suggested already, if so then I apologize, It just means I forgot that it was suggested already. For reference, Players refers to the AI players in the game playing your MMO, Creator refers to you, the IRL person playing the game.

Players
—1. Races - Races are pretty prevalent in nearly all MMO’s, so if possible I’d love it if we could
make our own Races. This would be a base model, that would then be further altered by whatever
is added on via Classes. This would mean that you’d Create a race to be the base, without armor
or clothing or anything, and then Class would dictate what clothing and armor you would get.
Alongside this, you could also have a Race modify Health, Mana, Rage, Stats (Explained later),
have a Race Specific ability/s, etc

—2. Stats - In almost all MMO’s a player’s character has Stats, decided in the Class Design and
further augmented by anything decided in Race Design (if added). so if possible it’d be wonderful if
we could have the same here, and for those stats to actually affect things, alongside being able to
rename them if we’d like, and possibly augment how they work.
As an example, 6 Stats:
-Strength: Affects Physical Damage and/or Critical Chance (Either flat bonus or multiplicative
bonus, chosen when Designing)
-Dexterity: Affects Ranged Damage and/or Dodge Chance (Either flat bonus or multiplicative
bonus, chosen when Designing)
-Constitution: Affects Health and/or Defense (Either flat bonus or multiplicative bonus, chosen
when Designing)
-Wisdom: Affects Buff/Debuff Strength and/or Status Effect Resistance (Either flat bonus or
multiplicative bonus, chosen when Designing)
-Intelligence: Affects Magical Damage and/or Loot Luck Chance (Either flat bonus or
multiplicative bonus, chosen when Designing)
-Charisma: Affects Spiritual Damage and/or Shop Prices/Game Economy Prices (Either flat
bonus or multiplicative bonus, chosen when Designing)

Alongside this, when making abilities you can have these stats affect said abilities.
For example; make a new ability that does 10 Damage, then decide whether that’s Physical,
Ranged, Magical or Spiritual. If Physical then it’s Melee, if Ranged then it’s ranged, if it’s
Magical or Spiritual then you choose whether its Melee or Ranged. Then finally, you can add
“Augmented by [dropdown menu of different Stats here] Positively” or “Augmented by
[dropdown menu of different Stats here] Negatively”. If you don’t add Augmented by [stat], then
it just works purely off of what that Damage is and what Type it is (thus, being augmented by a
stat slightly already). Doing so allows a lot more possible diversity in Abilities, but doesn’t make
it a requirement for those that don’t want to micromanage the design.

—3.Abilities - For more diversity in Abilities, you could add more Buff/Debuff effects. Things like
“Lowers strength by X number”, “Lowers Max Health by x percentage” or “Increases Mana by X
times” for example. Alongside this adding and AOE option, with Melee or Ranged deciding if the
AOE happens around the player or around a Target, would be awesome. Alongside this Status
Effects would also be something I’d love to see be added as an option to add to abilities.
Some examples of possible Status Effects:
-Stun: Can’t do anything for X amount of time (in ingame minutes/seconds)
-Damage over Time (Poison/Fire/Etc, for example): Does Ability Damage for X amount of time
(in ingame minutes/seconds)
-Rooted: Can’t move (but can still attack) for X amount of time (in ingame minutes/seconds)
-Invisibility: Can’t be seen for X amount of time (in ingame minutes/seconds)
-Charmed: Target/s fight for Caster for X amount of time (in ingame minutes/seconds)

—4. Items/Weapons/Armor - Similar to weapons, allow Armor to also be a thing buyable in
shops/blacksmiths. Armor would increase the Defense stat, similar to how Weapons would increase
the Damage stat. If possible,being able to design Weapons and Armor that are placed in Shops
would be neat, alongside being able to design Loot dropped by enemies as well, deciding their
Value would be great too and Name, that way it’s truly unique, alongside possibly adding resistances to certain status effects, immunities to certain status affects, bonuses to stats/health/mana/rage/damage, all would be great too. If you want to go the WoW route, you could also allow us to choose whether the
item/weapon/armor we just designed can change/augment your Level too. This would also allow us
to design things like Premium Cosmetics and the like. If possible, alongside colors, it’d be great if we
could impliment unique Textures on them as well. Like a Glow effect on one part, while there’s a Star
effect on the rest, to make a Glowing Green Star Scarf, for example. This would also allow us to
design our own Consumables with their own effects to be sold in Potion Shops and other buildings,
alongside being able to add them to Loot Tables (explained later in this post)

—5.Subclasses/Prestige Classes/Class Advancement - If possible, it’d be great if, in our games,
we could add an additional class system, alongside choosing what to name it. This system would
mean that, once a Player reaches X level and/or fulfills certain requirements, they can choose one of
the other classes we designed but isn’t labelled as a Base Class, which would then add the abilities
from it to their normal classes abilities or replace their old abilities, alongside adding to or replacing
their base classes stat bonuses. Alongside either restarting their level back to 1 or keeping their
original level. All decided in game possibly via the Game Management window, or when the
Upgrade is picked up.

—6.Mana/Rage/Health - Simple thing, just allow us to change the name of Mana and Rage. It’d be
cool to change them to our own games custom thing but follow the same mechanics. Either in game
creation when you click New Game, or in Class Design. Also, please allow us to input greater
numbers for Mana, Rage and Health, so that we can choose whether in our games 10 is a lot of
health at start, or 1000 is a lot of health at start.

—7.Class Design Limit - Currently the amount of classes you can design is limited, and you unlock
more slots as people level up. Instead of this, change it so that there’s no limit to how many Classes
you can design, just have it as a button that says “Add new Class design” and put a price on it. This
way we can design as many Classes as we like, but still need to be wary due to our income. If
possible and factions are put in, it’d be great if you could also make it so that while you’re designing
a class, it could be linked with a faction, and thus a player must choose that faction when “making
their character” to be able to play that class, the same limitation could also be potentially placed for
Races as well. Similar to Wow’s Alliance, Horde and Pandarens.

—8.Leveling Up - When designing a Class/Race, please allow us to decide what
increases/decreases per level (Health, Mana, Rage, Stats, etc), and by how much. This allows us to
decide how effective our classes are and adds a much needed component to class design. A similar
thing for Monsters would also be preferable.

Scenery/Buildings
—1.Resizing - Honestly, you have a lot of great scenery in the game already, the best thing for
scenery right now would be to add the ability to resize the scenery while we’re placing them, same
for the set buildings.

—2.Creator Designed Buildings - If possible, and also a bit easier on you and your team, it’d be
great if you could add a Creator Building Designer, where all you would really need to do is provide
the pieces, which we could then use to design our own buildings, shops, scenery, respawn points,
spawn points, landmarks, dungeon entrances, dungeon pieces, etc. Instead of designing all of those
yourself, just let the players and community do it and provide a few bases for us to use if we don’t
want to design them ourselves or download designs from the Workshop. Similar to Planet Coaster.

—3.Shops - If creator designed Items/Weapons/Armor is implimented, we should be able to
designate in the Shop what is sold there, for how much and in what kind of currency.

—4.Mounts - Mounts would be designed similar to Race/Class/Monster/NPCs, but would also have
a gold value placed on them, and how much of a speed boost they would give the player using
them. Maybe also allow the option to buy them for a limited time (AKA buy a mount for 7 days, 1
days, 1 month, or permanent) with different prices and, if the creator wants, different currency for
each one. All mounts would do is give the rider a speed boost, maybe allow them to fly to avoid
monsters, and give them bragging rights.

Monsters/NPCS
—1.Mini-Bosses/Bosses/Raid Bosses/World Bosses - If possible I’d love to see tools for adding
each of these types of Monsters as well. Keep Elite Monsters, and just add these as options too.
Elite Monsters are stronger then Normal Monsters, Mini-Bosses are stronger then Elite Monsters,
Bosses are stronger then Mini-Bosses, Raid Bosses are stronger then Bosses, and World Bosses
are stronger then Raid Bosses. The only difference is that, in the design menu, Mini-Bosses,
Bosses, Raid Bosses and World Bosses have custom Stat values (explained above), health,
abilities, names, mana/rage pool, etc. They’d also have unique names as well. Similar to the Class
Design limit above, it would cost money to design new bosses of any kind, but there isn’t a limit to
how many you can design in total.

—2. Monster Design Limit - Exactly the same as what I detailed in Class Design Limit above, but
for Monster Designs.

—3. Loot Drop - If item/weapon/armor design is implemented (explained above) then it’d be great if
we could go to a monster area we zoned out, click on it, and put in a Loot Drop Table. It would
already have a predetermined one, but we could edit, remove and add to it, too, alongside choosing
that item/weapon/armor’s chance to drop in said loot table.

—4.Diverse Monster Zones - Allow the ability for multiple monsters to spawn in a single zone. This
could be as simple as letting us hold Shift when clicking monsters to select multiple monsters that
will spawn in the zone that we’re designating.

—5.NPC Design - Please allow us to design how our quest givers and guards look, this would be a
great change. Also allow us to name our quest givers and guards. A new type of NPC, Populace,
would be a neat addition, Populace NPC’s do nothing except populate the world by moving around
randomly and doing nothing of note, if possible Creator could make them a stationary populace NPC
and thus allow them to place them at quest area’s as psuedo hostages or targets of monsters etc, to
give their quests more flavor.

—6.Quests - Allow us to rename quests and allow us to distinguish Main Quests and Side Quests.
Questlines would also be something I’d like to see, where we can link quests together into one big
quest line. More diversity in quest objects as well would be wonderful to see, maybe make it so that
for elimination quests, instead of 1, 4, 8, 16, or 32, allow us to just type in a number. Similarly, if
creator made items/weapons/armor are implemented, allow us to create Fetch Quests, where they
must get that item/s from the loot table to complete the quest.

—7.Stance Types - More stance types would be preferable. And by that I mean when you choose a
stance, like Ghost for instance, it should stay and that monster/npc will continue moving in that way,
instead of just working like a preview. This allows us to create more uniquely moving monsters and
NPC’s.

Dungeons/Raids and Events
—1.Dungeon/Raid Instances - For Dungeons and raids, you’d be taken to a new “world” map, but
one that is decidedly smaller. You’d have a pregenerated one similar to your pregenerated would,
but wouldn’t have mountains in between regions, and could raise and lower regions to change the
shape of the Dungeon/Raid. Similar to the normal world, this would be where you would put
monsters, bosses, NPCs, quest givers, etc.

—2.Events - It seems like you have events planned, but the ones I’m talking about would be ones
created by the Creator themself. These would, for example, “give all current players X amount of
Gold and X of item X”. We’d decide on a name and when they would happen, or it would be another
sub menu where we design the event, name it, give it a description, and save it. Then when we
would want the event to be launched, we’d just click the Launch Event button next to the event we
want to take affect.

Game Creation (Ideas for when creating a name game)
—1. Level Cap - When creating a new game allow us to choose a level cap. Either by typing in the
Max Level, or choosing from a drop down menu, with options of 20, 30, 40, 50, 60, etc up to 200 (as
some games do have a level cap that high).

—2.Sandbox Mode - This option would give you unlimited money. Allowing you to do whatever you
like, however you like.

—3.Game Over Condition - This would allow us to choose from various conditions that would result
in Game Over when creating our game. Game Over for the creator that is. These conditions could
be “Bankruptcy”, “Hackers take over (too many hackers/cheaters)”, “Fade into obscurity (lose all
subscribers)” etc.

—4.Map Sizes - Allow us to choose different sizes of Maps. Small would be half the size of the
normal map we’re currently given. Medium would be the current size of map. Large would be twice
as large as the current map. Huge would be 4 times as large as the current map. This would allow
us to make a game world as big or as small as our computer could handle.

Upgrades (Ideas on how to handle current upgrades.)
—1. Friends List - While this would still give it’s bonus, this would also unlock a tab where, when
we click on a player, it shows a Friends List, and displays all the players that player has added as
Friends. They would then work better in Parties/Raids when in a Party/Raid with those friends,
cumulatively stacking in a bonus.

—2.Parties - While this would still give it’s bonus, it would make players travel together and do
quests together, alongside being more likely to cast any healing/buffs on fellow players in their party.
When we’d get this upgrade, we’d also be able to decide the max amount of members permitted in a
Party, anywhere from 2 to 10.

—3.World History - While this would still give it’s bonus, this would unlock a new tab in the
Management tab that would show World History displayed at the top, and a large description box
where we could then type out the history of our game’s world if we’d like to. This would be purely
flavor, but alongside this, when you take this upgrade, you’d choose a Theme for your world history,
which would give a respective Bonus to the game itself.
Examples of Themes and their Bonuses:
-War: Increase in PKers and Combat Enthusiasts
-Magic: Increase in Explorers and Story Enthusiasts
-Mercantilism: Increase in Hoarders and Economy Enthusiasts

—4.Faction History - Once factions are in, this would unlock a tab in a factions management screen
called Faction History that features a large description box where the Creator could type in their
specific history. This would also allow the Creator to give them a Theme as well, similar to the ones
listed above. Would still give it’s bonus.

—5.Myths and Legends - This would still give it’s bonus, if any, but would also allow the Creator to
create new Gods, Goddesses, Myths and Legends in the Game Management screen. Similar to how
Class and NPC’s are designed, you would be able to decide that god/goddess/myth/legends Name,
Abilities, Stats, Health, Etc, and be able to place them in the world somewhere if the Creator wishes
to. If they’re placed in the world, they can be placed as an NPC, Guard, Quest Giver or Monster, to
determine how it’s handled (killable enemy, quest giver, protecting guard, wandering populace,
Boss, etc). There would also be a text field to give them a Title, for example; “Goddess of War”,
“Hero of Loran”, “Killer of Serpents”, etc. If placed in the world, depending on what they were placed
as, they can also be the target for Quests, Dungeons, Raids, etc.

—6.Guilds - Similar to parties, this would still give it’s bonus and cause players in the same guild to
travel together and quest together, alongside being more likely to heal/buff fellow guild members.
When gained the Creator would also decide the max amount of members allowed in a Guild,
anywhere from 10 to 1000. When in a party with fellow guild members, everyone in the party would
get a similar bonus as to if they were in each-others friends lists and in a party together. Alongside
this, the Creator would also decide if Raids would be Guild Only or not, meaning only Guilds can
participate in Raids or not. Creators would also get a new placeable building called a Guild House
that, similar to taverns, are where guild mates would socialize and where a player would join a guild.
A Guild House is claimed by a certain guild, meaning only members of the guild can use it and only
players going to join that guild can use it to join said guild.

—7.PvP Duels and Arenas - When unlocked, PvP Duels would allow players to challenge each-
other, but only in area’s zoned as PvP Duels Allowed, and it would always be 1v1 duels. Arena’s
would allow you to zone an Arena area, which would allow parties and guilds to work together
against other parties and guilds, or be a free for all area. This would be adjusted in the menu for that
zone similar to monster zones.

—8.Badges - This would unlock a new tab when clicking on a player called Badges, which when
clicked on would show a list of all the Badges that player has achieved. This would also unlock a
new tab in the Game Management menu called Badges that would allow the Creator to create
custom Badges or adjust the premade ones. These could range anywhere from “Killed x amount of
enemy x” to “Killed World Boss [Boss Name]”, “Completed Quest x” etc.

—9.Challenges - Similar to Dungeons, this would allow the Creator to zone a Challenge Area.
When a Challenge Area is clicked on, the creator can dictate what that challenge is and the reward
(gold, items, etc), these could be in style to “Kill xx amount of [Monster Name], then collect x amount
of [Item name], then kill [Boss Name], finally get [Item name] from [Boss name]” for example. These
could also be placed in Dungeons and Raids.

—10.Instant Messages - This would just increase the bonus from working together in parties with
people from your friends list/guild.

—11.Puzzle Locations - These would be placeable buildings that would take time to solve, but offer
rewards when solved. If possible, it could also be used to unlock a Dungeon/Raid for a player, or
grant players access to a new area. These can be placed in Dungeons and Raids as well.

—12.Leaderboards - When unlocked this would unlock a new tab in the Statistics screen that
would show you a leader board for Most Time Played, Most Kills, Fastest [World Boss/Raid Boss
Name] Kill, etc. This would also increase the amount of Competitive players.

—13.Killing techs - To be honest, I see nothing in use for these other then drawing in more PKers
and Combat focused players.

Miscellaneous Features
—1.DLC - This would be an Upgrade that, when taken, would allow you to Launch New DLC,
allowing you to Name it, Give it a theme (similar to one’s described above), cause a new surge in
Subscribers, cause Positive/Negative Buzz, and allow you to lock Classes, Races and Regions
behind a Paywall, requiring that DLC to be bought in order to play them and go to those areas.
However this would also cost a hefty amount of money to do as well.

—2.Premium/Deluxe Edition - This would be an Upgrade that would also allow you to do similar
things to DLC, but instead allows you to dictate Paid features to be Free while having a
Premium/Deluxe Edition of the game. Premium would be similar to Subscription in that they’d need
to continue paying for it to have it’s benefits, while Deluxe would need to be bought once, but would
cost a heftier price. For example, if you have Flight Paths, and have it designated as Real Money,
you can then also Designate it as Premium/Deluxe, meaning so long as a person has a
Premium/Deluxe version, they can use Flight Paths for free. The same would go for
Items/Weapons/Armor/Mounts that have a Price set as Real Money, you could set them as
Premium/Deluxe which would give the player either the ability to buy it with Gold (price editable by
Creator) or for Free.

Okay, here’s all of my Ideas for now. I have no doubt I’ll have more eventually. I can also go more into detail if anyone wants. Feel free to suggest your own based off of these as well!

8 Likes

I don’t know why it formatted so weirdly. My apologies on that, I’ll try to fix it.

Edit: Fixed the formatting to the best of my ability.

I highly agree with these thoughts, However maybe implementing a in combat regen spec and out of combat regen spec to the health mana and rage things also?

I was about to offer some suggestions myself, but then I noticed this thread which offers a lot of the same suggestions I was about to make so I’ll just add my own thoughts to the points mentioned.

Players

  • Races - This is pretty much exactly what I’d like to see as well, although I’d imagine that fitting the designed armours on the designed races could pose some challenges with scaling and parts that stick out (like ears or horns). Although having racial abilities and the like would be nice I personally don’t consider it an absolute necessity. It would be nice to have the ability to select racial starter zones although that might give some financial troubles at the beginning of a game.

  • Stats - Again this is a feature that would be nice to have (and definitely a MMO staple), but as with racial abilities I personally don’t consider it a must have. Adding too much in the way of class/combat design could also complicate the game too much for players, especially those who are more in it for the creative or management aspect. Other then that the idea outlined here seems to be on the right path.

  • Abilities - I don’t have much to add here, this is pretty much exactly how I’d like to see it as well.

  • Items/Weapons/Armour - Again pretty solid idea, I don’t have much to add. However I’d like to add that this is a feature that I personally wouldn’t add at the top of my wishlist of features.

  • Subclasses/Prestige classes/Class Advancement - This is another feature that would be neat, but isn’t absolutely necessary for the enjoyment of the game (and would be, in my opinion, kind of pointless without an expansion of the current combat system).

  • Mana/Rage/Health - I agree with this as well, being able to rename your resources and set the parameters to design your game around seems like a simple thing to implement and would already allow for more creative freedom in the design aspect.

  • Class Design Limit - I’d like to offer a different suggestion for this topic. I do agree that locking these feature behind player levels is a bit weird, instead of locking additional classes behind a paywall, lock them behind a DLC/expansion mechanic alongside new races (if added), additional levels etc. (More on this later). Assigning races/classes to factions seems like a good idea to me, when that feature is added as it gives players more incentives to choose a faction (whether it be for your imagination or as an actual factor in player decisionmaking). I’d also like to see the amount of starting classes raised to atleast three, but preferably more, regardless of changes in this mechanic (this also goes for the npc/monster design), the current starting amount is fairly limiting the creativity of what you can do in the first few zones.

  • New Crafting/Gathering Crafting and gathering is a feature that is present in many MMOs and somethind I’d like to see represented in this game as well. Crafting could function similarly to normal classes design wise and would allow players to craft their own items instead of relying on the shops for gear upgrades. As with normal class trainers, profession trainers could be added to teach players or perhaps a new building functioning as a guild where players go to learn their crafts and purchase items relevant to said craft.
    Gathering could be done by placing gathering nodes in your zones where players would go to gathering materials they want. As with crafting they too could have a gathering trainer or a building that could serve as their base.

  • Leveling Up - Being able to control the stat progression of your classes is a great feature to add and if not at least the ability to see the stats at different levels than level one would help immensely when designing higher level monsters or seeing how your classes function at different levels.

Scenery/Buildings/terrain

  • Resizing - Resizing the available assets would be great along with access to a z-axis to manually lower or raise objects you place.

  • New Terrain Types - Currently one of the most annoying things when building zones are the massive hills all over the place, while that is fine in wilderness areas of the map, when building towns or outposts it is often a liability. What I’d like to see is for maps to be flat naturally and either adding a full on terrain editor so you can shape everything exactly as you want, or adding the hills as a terrain type or sub-terrain type. The latter allowing you to create hills underneath the normal terrain. Another terrain type I’d like to see is a river, while the chasm sort of functions like this, the rivers it creates are massive. A river terrain type could add some variety while not taking away an entire tile for building. I could go on adding a massive list of additional terrain types I’d like see added, but the two listed above would improve the enjoyability of the game a lot.

  • Creator Designed Buildings - If I remember correctly creator designed assets are something they want to add, having an in-game editor for theses assets would be great though, especially for people who don’t have experience with modelling and want to have a specific asset that they can’t find on the workshop.

  • New Additional Assets - The assets already available are great and with creator generated content the possibilities for assets would be limitless, but I’d nevertheless like to see some additional assets added to the base game. To name a few: wooden fences, statues, tents, totem poles, mining equipment, lumber mills and ruins. Having additional landmarks would also be great, even if it were just one or two assets.

  • Shops - This seems a bit unnecessary to me as shops already sell level- and shop-relevant items as far as I’m aware.

  • Mounts - Mounts are another MMO-staple that would be great to see represented in this game and would make a great feature to put in the tech tree or as an expansion feature.

Monsters/NPCS

  • Bosses - World bosses are already in the works so I’ll refrain from suggestions until I see them in action.

  • Diverse Monster Zones - Having multiple monsters in the same zone would be a good feature to add, it offers the players more variety as well as allowing the creator to be more creative with their zone design.

  • NPC design - As far as I’m aware you can already alter the look of your guards and quest givers although you are severely limited by only having two NPC slots in the design tab. Being able to place Populace would be great at increasing immersion for players as well as for the creator to play with. Along a similar vein it would be a neat addition to have non-hostile animals to place in pastures or out in the wild.

Dungeons/Raids and Events

  • Dungeons - Again this is a feature that is currently in the works as far as I’m aware so I’ll refrain from suggestions, but the idea outlined in the initial post seems like a fun idea to implement it.

Upgrades
All the ideas mentioned in the initial post seem like a good way to bring some actual gamepley to many of the techs that are currently lacking. There is also still a lot of potential to add new techs to this list to include features from a wide range of MMOs out in the world. To give some examples: Flying for you mounts, Player housing, artifacts/legendary weapons etc.

Expansion Mechanic
Similar to the DLC mechanic mentioned in the initial post. An expansion could be planned by selecting it somewhere which would then give you the ability to select classes, races, zones, new level cap and new features to include with the expansion as well as the price of the expansion. The new features could come from the tech tree as free upgrades or from a seperate expansion exclusive upgrade list. You would of course be able to name your expansion and advertise it seperately from your main advertisements. A new expansion would generate buzz, new subscribers and returning players.

1 Like

I want to add a simple suggestion too.

Adding a creator marker on the map

I personally take some time to evaluate the players action
And sometime i see them regrouping in circle at some point where there is nothing to socialise.
so i add a little scenery here so they can socialise and have a nice view.
But i often have something else in mind (like creating that 4th zone ><)

So it would be nice to add a simple marker to leave a note that say :
“Players regroup here to socialise” or “Player go in there , make an encounter to keep them busy”
The marker have no effect on players and can maybe be placed in regions that haven’t been bought to plan town place / monster den / quests …


Edit :
I just tought of someting interesting

The Update Tool

So, While editing you can choose between the “normal” tool or the Update tool
In Update mode you can place and remove things but instead of appearing immediately in the game, it glow to say that it is planned and will be released with the update but players can’t actually interract with it.

The Update tool will have two benefit :

  1. Placing object (scenery / building / NPC) will cost half the amount of money (but you need the full amount to release the update)
    So you can place more than your actual money (in Update mode you’re not creating on the “real” server but on a test server with no players that’s why it’s cheaper)
    That can be helpfull when you’re planning a Capital City or an entire region :slight_smile:

  2. You can let the server run while you’re editing and make money in the same time without messing with players. :smiling_face_with_three_hearts:

When your Update is finished, on a “release Update” button, you’ll see the amount of money you need to apply. If you can’t afford it you’ll need to wait before Updating your server, but if you already have enough money, you must hold that “release Update” button to send a message to all of your player to disconnect. When all player are logged out, the update finally apply and people can join again.

So the Update tool have two disadvantage :

  1. Players have to log out before the Update can apply, this mean that they have to find an Inn that isn’t full already so you have to put more Inn especialy in crowded regions.

  2. If you update your server too frequently, people could getting angry because of that 3rd warning message of the day saying that the server is closing for update and they have to find an Inn to log out :face_with_symbols_over_mouth:. They can end up unsub as well.

The Update tool will have two exceptions :

  • You can’t buy a new region in Update mode
  • You can’t edit network

I personnaly think it’ll be more realistic that way but i think there will be some people who won’t play with this option because it is more complex and need more planning.

1 Like

@trevor I feel like this has a lot of good suggestions that are similar to my own, but just as @Thedarkaxe gave his thoughts and additions on them, I will do the same.

Players
—1. Races - Yep, my thoughts precisely on this. It would definitely make the world feel a little more fleshed out. Not quite a necessity though, but it would be really cool to see.

—2. Stats - I side with darkaxe on this one. While I do play a lot of RPGs, tediously going into detail with these type of stats might turn away some that are just looking for building a cool little MMORPG. I feel the stat system that’s currently in the game feels fairly good for the basics. I could definitely see something like this as a mod though. That would depend on how robust you plan on making your modding tools.

—3. Abilities -This one is really cool and the only addition I’d add to what’s been laid out here, is I would like the ability to target allies (once the Party system is in place) for healing. Such as, Cost: -5.0 Mana, On activation Heal Self X amount, target heal X amount. You could take the same principle for AOE.

—4. Items/Weapons/Armor - Great idea, though I’d settle for it being slightly less complex if it could be implemented. Such as just being able to design Weapons/Armor as well as setting up a class restriction for some would be cool. Then you could choose which shop is carrying said armor, which would add into the management type of game. Maybe there’s a shop that’s surrounded by deadly enemies, but it has a unique weapon, etc. It would also be cool to designate potions at the potion shop. This would tie into the previous abilites being implemented though. Buffing potions/Invisibility and the like.

—5. Subclasses/Prestige Classes/Class Advancement - No comment on this one.

—6. Mana/Rage/Health -This would be nice, as it would add just a little extra bit of flavor in custimization that is completely cosmetic.

—7. Class Design Limit - I don’t have a strong opinion either way.

Crafting/Gathering I agree with darkaxe on their addition and it could add an extra use for fetch type quests.

—8. Leveling Up - This would be a great feature to have eventually.

Scenery/Buildings
—1. Resizing - Adding in scaling for scenery objects is a must. It’s hilarious that a campfire was 2-3x as big as a character in game. I feel like this might be something you’ve already planned, but if not, you’ve got confirmation that it’s wanted.

New Terrain Types - In addition to this, I’d like to customizable color variation. I get that you can somewhat accomplish this with the lighting, but maybe I want black sand that’s in a moderately lit environment. Also a terrain painter, instead of (or in addition to) one locked by the grid. Similar to the way monster zones are laid out. Might be difficult/time consuming to implement, but would be nice to see.

—2. Creator Designed Buildings - This has already been addressed I believe.

—3. Shops - Already commented on this on the selling of weapons/armor

—4. Mounts - Yep, you input flight paths into the game already. Next step could be to add mounts.

Monsters/NPCS
—1. Mini-Bosses/Bosses/Raid Bosses/World Bosses - Already in the works, no comment until it’s live.

New - Monster Variants - I’d like to see the ability to have different types of the same monster that wouldn’t take up a new monster slot. For example, Let’s say you have a normal spider and you can create an alternate spider by cloning that and editing, whether it be by a small boost in speed/health/etc. You could have a small portrait of it beside the spider type of monster, so it doesn’t really take up much more room and isn’t considered a “new” monster.

—3. Loot Drop - I’d prefer to see this limited to Elites and future bosses, but would be cool to have.

—4. Diverse Monster Zones - +1 to this idea.

—5. NPC Design - Allowing the placement on non essential NPCs like townsfolk would be nice. +1

—6. Quests - In addition to being able to rename and potentially add a small flavor description. I would like to see branching quests. Instead of the current quests, which are A->B->A, I would like to be able to have them go A->B->C->A. For example. Questgiver tells the player to go and Investigate/slaughter the spiders (B), then confront another zone or confront Spider Elite ©, then turn the quest in (A).

Game Creation (Ideas for when creating a name game)

Level Cap - Increasing this with an in game DLC option would be nice.

Map Sizes - Allow us to choose different sizes of Maps. Small would be half the size of the
normal map we’re currently given. Medium would be the current size of map. Large would be twice
as large as the current map. Huge would be 4 times as large as the current map. This would allow
us to make a game world as big or as small as our computer could handle…

I’ll wait to comment on features that are currently in the works. Overall, I love this game and it has so much potential. Some great ideas in the forum and if any of them are decided to be implemented, then great. If not, I’m sure I’ll love the finished project regardless. Thanks for your efforts!

The Update Tool

Very nice idea !
I would love that this update mode permit to recover the money while erasing.
It would enable to create more freely without wasting money.

Hello,

This game with incredible potential has not evolved into something much bigger but in the current state here is my unofficial road map

Out of the Game

  • Road map: So that we know what is going on what you have taken into account from the players’ opinion what you want or not to implement

  • Own pre-registered library: that we can create / modify the character models directly from the virtual office at the start of the game, for example, add our classes / monster / Race directly so that if we restart several games, keep our models.

Players (AI):

Faction: All simply the possibility of categorizing players into factions and being able for example to define the statue between each faction (Neutral / Combining / War) the possibility also to choose the places of departure of these so-called factions (check box)

States: a more advanced Stat system: STRENGTH (attack power of the character without object) / ENDURANCE (absorbed damage without armor / Maximum Weight carried in the inventory) / DEXTERITER (effectiveness carried out spots / attack speed) / CHANCE (Play on the chance of drop) / CHARISM (decreases the value or increases the purchase value of service / object according to the difference of charisma between the characters (see to add a value for the buildings) / MANA ( the possibility of putting 0 which means that the character will never have one) / RAGE (the possibility of putting 0 which means that the character will never have one) / LIFE (as in game) / "COURAGE or COMMAND »(certain monster will have values ​​of FEAR or Terror which would make the character flee in the event of failure of a test of courage / Speed ​​(same as in play for displacement) / Hunger (which obliges the players to return in a restaurant (new building) / Thirst (requires players to go to the tavern)

To its states will be added this random values ​​example: Random + Strength + Weapon - Endurance - Armor = Damage taken (see that the players can make their own formula (a bit like RPG MAKER)

Abilities: the ability to create real skills: Buff (+ states) / Debuff (- states) (/ Statue (Asleep / fish / paralyze /…) / AOE / Group / Target Faction / to be able to create area skills who targets allies for example or all your faction (I think for my example of the ORC class of Lineage] [who could buff all his clan or his allies but not people in their parties.) also allow the attributes Light Shadow Fire Eau Glace Nature Vent Foudre, … Set a strong or weak class against this kind of attribute.

Objects / Weapons / Armor: the possibility of creating objects and of saying their effect as well as to link certain object between them for example Revolver is to link with ammunition and consumes an ammunition with each use / same thing for a bow and arrows / Staff of mage consumes mana to create ranged attacks / to define different potions with healing effects (HP / Statue / …) / to create several different weapons and why not define their appearance as well as the same for armor (same we will have to choose ourselves the appearance of the armor on the basic skin of the Race / class possibility of restricting objects by class (that the mage does not take a bow for example or a sword but a stick… why not Gloved fist with claw in arms. In short, a lot of work but don’t forget that the community is also there to help;)

Class / Prestige / class advancement: the player chooses a Race and then chooses a different class compared to this one (Warrior / Magician / Archer / Summoner / Trainer / …) so of course the possibility of creating more advanced classes (l Summoner able to summon skeletons (a 10th but very weak) for example (necromancer) or elementals 1 to 2) the trainer should beat a monster and use a skill to capture it (only one at a time that goes up in xp at the same time as the player the trainer will have skills which reinforce his animal and therefore it would be necessary to have an option capturable or not on certain monster) for the prestige certain player could have statues different Peasant… People…. Noble… Royalty under various conditions (guild leader buying an important building King for example will request a castle and a city)

Professions: Blacksmith / Baker / Farmer / Miner / Hunter (Look for NPC style Deer) / breeder (Pig / Cow) / Seller / Artist / Lumberjack. . . (short full of possibility I think his request a lot of programming by cons.

Limitation of the number of Classes: there should not be a limited number of classes according to the number of players but according to the payment (we pay the developer who manufactures the new class and designates it) and there should not be limitation all courses! the only limit is our imagination (and our money lol)

Leveling: the XP system is simple if you do not want too much this stride I think that basic is very good BUT, this game deserves better I really hope to be able for the sake of the detail of parameterized XP / them Drops / resale of objects (Piece of spider / skeleton bones / Silk /) directly in each zone / see directly on certain NPC (elite / Raid boss…)

Create and collect: Essential addition with trades, the player will be able to make his own resources (the farmer takes care of the hops / wheat / milk / …) the tavernier transforms it into beer, the baker into bread, …) the lumberjack uses an ax (purchased from a store or made by a blacksmith) and cuts his wood directly on the trees. (well aware that its takes a lot of work is time)

Different appearance: Already basic to be able to create two models Man / Woman, then different color (hair / skins / hairstyle) it is necessary that the body remains more or less the same (except difference of sex….) The other appearance will be according to Armors that we create (so a system that allows you to customize the most advanced objects for the player)

List of quests (log): Have a tab that allows you to see the quests in progress / completed

A more detailed Inventory tab: since there will be more objects, an inventory with Helmet Arms Leg Leg plus a listing of the objects worn and finally the gold total.

Landscapes / buildings

Dimension: being able to resize the objects would be a big plus which will give free rein to the imagination and especially the choice of stuffed or not the decor of lots of little things or not (big configuration real computer or not)

Creation by the Players: Create a system that will allow the community to create the sets / buildings (of course also characters / race / class)

New Objects: well I think it goes without saying that it takes a lot more objects to bring our world to life, hence the importance of creation by players. For example I wanted to create a cemetery is apart from spam the respawn of the players…. I wanted to make a broken barrier I put a piece of wood … in short the sense of detail lol

Shops: added an armor shop / everyday item (water bottle / tent (pk not a fatigue system?) / …)

Types of terrain: Need to create mines (so an indoor mountain view pk not the same system as a dungeon) / underwater cities…. / city in the air / Volcanic / Waterfalls / in short more choice of environment.

Automation: It’s boring! there should be the choice of the terrain modification which sometimes does anything I wanted to create a cemetery and placed the walls against the mountain… the mountain moved away each time -_- 'Ah yes also at level of added building spaces not being able to choose what it adds for the construction of a wall castle or anything is just … a horror! I had to remove put back a hundred times to get a “correct” result put a system to place the decorations in height too.

Resources: Wood / Iron / Gold / Coal / Oil (futuristic game) / Silk / Meat / Wheat / Milk / Water /. . . implemented a harvesting system attached to its resources with a changing appearance (full / empty) as well as an animation of AI to harvest.

Building acquisition: Put up for sale against a certain price Building / City / Region / his buildings can bring money to the player (AI) certain building is necessary for the establishment of Guild (Guild building)

Displacement: Addition of the boats which make the connection between two ports (same principle as the Griffons) of the teleportation portals which cost more network is must be connected on a specific fiber network. A cart system where you can take a caravan (sort of Taxi) …

Monsters / NPCs / Quests

Mini Boss / Boss / Raid Bosses / World Bosses: well I think that no need to detail what it is I especially ask as much customization as possible the possibility of adding monsters that protects his bosses from “events” at specific times (50% HP of the boss for example) (or if superior player> or <in player time)

Limitation of the number of monsters: I think the same system as for the one asked for the classes no limitation just an addition which costs money (development indicates / exits / adjustment its cost of money).

Drop / XP: The most important point for me is the personalization of the details! control of the game the speed of wealth / lvlup / all must be able to be controlled by us the player. (basically the table that decides the XP in the menu is not bad but when we all want to customize it must be possible ^^)

Diversity Zone: to be able to put several monsters in the same zone to see being able for example to create a strong spider which makes full of small spider with it which are weaker than this one (without that costing us a new location since it is the same monster in weaker and smaller)

NPC: have but sets have players but the universe is… empty same principles as for classes / monster / no limit but it costs money to develop (a little less because does not require a balancing to face the players) being able to have ready-made animations would also be nice, like a npc who digs, who fishes, who sells objects by calling people, trades people (lumberjack / miner …) in short, to be able to make the environment alive without however having to create npc of quests everywhere

Minions / Animals / Mount: already speak above the possibility of having invocations / of taming a wild animal / and of having various mount (Horse / Lion / Dromedary / Donkey / cow? / Car (futuristic?))

Quests: (quest chain) (quests for the trainer camp) (reward): The quest system is nice, but there is no way to link quests of different npc to each other. For example, I made a farmer who told you to go inspect his destroyed gate and see what did it. I go there an employee who repairs the thing tells me that he has found borrows that go north I would like it to be him who tells me to go north and that I report the result to the 1st npc. Have conditions that allow you to do whatever he or she quests (quests “blabla” accomplished / player’s lvl = X / Wolf kill = X …)

No more type of position: I’m talking about the market positions that have remained in place… there should be even more possibilities.

Abilities: Same request as for player characters (AI)

Different appearance: Male / Female / color / size /

Predefined or type movement: be able to define the movement of monsters / npc / see quest characters (pk not a salesman who moves from city to city and must speak to him by crossing him.)

Ghost (Transparency): here is just creating a type of ghost monster that just makes the original character transparent: o

Placement: allow to place the monsters manually in the zones please and to define if they are immobile if it moves see even to define their trajectory (pk? Because I want to make villages with intelligent monsters which guards doors but its boulets has fun moving elsewhere or otherwise I can only spawn a single monster in a small area … In short it’s not cool.

Day / Night Cycle: (good already must implement the day / night cycle system (which could cause the torches to light at night and the decor lamps) in short the possibility of defining whether a monster is only present at night or during the day and by default both. (Vampire / Squellete / Zombie / bat …)

Dungeon / Raid / Event

Instance (Dungeon / Raid): Personalize the dungeon by creating several rooms that lead to the boss room. Define if one or more groups can enter at the same time and be blocked for the others.

Events: have the ability to create events that only appear under certain conditions (given time, number of players present in the area, if day cycle harms a certain schedule …) (your city which is attacked by monsters, a wolf pack coming out of the forest and attacking travelers (NPCs who are programmed to move between cities to make the game more lively) see the players. For example, allow the creation of escort quests for players or monsters only appears under certain conditions

Game creation

Level Cap: Ability to choose the Maximum level from 1 to 9999

Sandbox: Good bah I think the explanations are not useful…

Game Over Condition: a much harder game with events that can make you lose (the appearance of many players who hack servers). Servers that have weaknesses that need to be replaced,…. Brief stuff that makes the game even harder (selectable when launching the game the 1st time)

Map size: you can make larger or smaller MAPs of your choice (personally I would like to make them much larger.)

Upgrade :

List of friends: This will add a window to the player (ia) so that you can easily find your “friends” and always play together increases the sociability of the players when they are together.

Parties: allows the player of this group to be able to kill monsters the gold objects and the XP is then shared equally in the group

World history: allows the creation of ancient ruins which greatly increases the adventure points of players within reach.

Faction history: allows the recovery of players from old faction building from another time.

Myths and legends: allows the creation of Gods and mythological creature (NPC / MONSTRE / QUETE)

Guilds: allows the creation of Guilds.

PvP duels and arenas: allows the duel in pvp and activates an option by zone which allows to activate pvp in the region or not. Also allows you to create restricted areas for pvp.

Badges: allows the player to create the badge system that rewards players example: Rabbit badge be the first player to pass lvl 20 Demi-god badge having killed the Worldboss Dragon of chaos… in short this kind of thing ^^ certain badge can bring bonuses to the player + Charisma + Strength + Endurance Fire resistance / Ice /….

Challenges: accomplishments like killing 200 rabbits…. 200 wolf…

Instant messages: allows the AI ​​to group together faster and also a bonus when playing together.

Location of the puzzles: buildings where the player goes inside with puzzles (resolution time) that unlocks dungeon doors?

Rankings: allows to classify the players by result (the greatest number of monster kill, the greatest number of times where a player is dead, the greatest number of Raidboss kill… increases the competitiveness of the players.

Pvp: just added “pvp zones” and the function activated or deactivated in the regions that for example have prohibited in the regions of the beginning of the game pvp. Or if done using a zone system it creates very specific arenas or places.

Miscellaneous function:

DLC: switch to creation mode as for an Update but make the player pay for access to this shift (only AIs who pay can use the New classes / new Spells / New equipment / mount / Pet… The zones on the other hand are accessible to all.

Premium / Deluxe Edition: allow, for example, bonuses to let go of the game (better equipment, double XP gain, render free services (Whether in money or gold, for example griffin flights are free for premium or deluxe players) certain equipment shop (which we create personalized (more powerful at random lol) are only available for Deluxe players (Bou !!! a pay to win game !!! bou !!!)

Update: being able to put the game in SHIFT mode is modifying the world without the players seeing anything live all would then be “free” but for it to appear in game will require the total expenditure of the amount invested in this one.

Scanner: allow to set up some sort of computer which scans areas in search of cheaters (do not ban or take sanctions but displays the specific color of cheaters by assisting on the fluorescent! Or make it blink)

Multiplayer: its would be the must but I understood correctly for Tycoon 3….

Search thermal maps: to find players by lvl for example or those who are looking for….

Buzz: we can read it’s famous buzz!

Favorite List: to find our favorite players!

Other:

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