Game Crashes after creating a game

Just got the game, and can seem to start it after creating a game.
After creating a world it crashes, tried different windowed modes and fullscreen.
Put everything on low and highest. Updated my drivers and all i could find. Unplugged everything except my mouse, keyboard and wireless headset.

Here is the log, can anyone help? am i not seeing something?

MMORPG Tycoon 2
win64
0.18.19-g8b24a55
Checking supported resolutions...
Available Modes
0:  3440 x 1440
1:  2560 x 1440
2:  2560 x 1080
3:  1920 x 1200
4:  1920 x 1080
5:  1680 x 1050
6:  1600 x 1200
7:  1600 x 900
8:  1440 x 900
9:  1280 x 1024
10:  1280 x 800
11:  1280 x 720
12:  1152 x 872
13:  1152 x 864
14:  1024 x 768
15:  832 x 624
16:  800 x 600
17:  720 x 480
18:  720 x 400
19:  640 x 480
Init:  Initialising [1280x720] resolution (windowed)...
Width before:  1280
Found 3 displays:
Display #0 Generic PnP Monitor (3440x1440)
Display #1 Generic PnP Monitor (1920x1200)
Display #2 Generic PnP Monitor (3840x2160)
videoFlag added: Resizable
SDL_CreateWindow 1280x720x32 video mode, flags 34
OpenGL Context:
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon RX 5700 XT
  Version: 3.3.14741 Core Profile Context 21.7.1 27.20.22017.1004
  GLEW: 1.11.0
  Shading Language Version:  4.60
== Begin OpenGL limits ==
Max 3D texture size: 2048
Max array texture layers: 2048
Max clip distances: 8
Max samples in a color multisample texture: 8
Maximum atomic counters: 8
Maximum fragment shader uniform components: 2147483389
Maximum geometry shader uniform components: 2147483389
Maximum combined texture image units: 160
Maximum combined uniform blocks: 90
Maximum cube map dimensions: 16384
Maximum samples in a multisample depth or depth-stencil texture: 8
Maximum simultaneous draw buffers: 8
Maximum simultaneous draw buffers with dual-source blending: 1
Recommended maximum number of vertex array indices: 536870911
Recommended maximum number of vertex array vertices: 536870911
Max fragment shader input components: 128
Max fragment shader uniform components: 16384
Maximum texels in the texel array of a texture buffer: 268435456
Maximum supported texture image units in a fragment shader: 32
Maximum texture size (rough estimate): 16384
Maximum uniform buffer binding points: 90
Maximum uniform block size: 572657868
Maximum uniform locations: 4096
Maximum varying components: 128
Maximum floating point varying components: 128
Maximum atomic counters in vertex shaders: 8
Maximum vertex attributes in vertex shader: 29
Maximum active shader storage blocks in a vertex shader: 64
Maximum texture image units in vertex shader: 32
Maximum uniform components in vertex shader: 16384
Maximum output components in vertex shader: 128
Maximum uniform blocks per vertex shader: 15
Maximum simultaneous viewports: 16
Maximum MSAA samples: 8
NVidia-only:  Currently available video memory: 8
ATI-only:  Currently available video memory: 6437976
== End OpenGL limits ==
anisotropic texture filters: SUPPORTED
DOUBLE-BUFFERED
VSync: DISABLED
TextureUnits: 32 from vertex shader, 160 total
Hinted minimise on focus loss: FALSE (as there are 3 monitors)
Display refresh rate: 100
Width after:  1280
Screen Ratio:  1.777778
CPU:  AMD Ryzen 7 3700X 8-Core Processor             
Number of hardware cores:  16
System RAM:  31.95 gb
 -- Initialising game "MMORPG"
TextInput was enabled by default; turning it off until we need it!
Requesting FMOD version: 2.1.16
Got FMOD version: 2.1.16
StudioSystemCreate succeeded
Number of audio drivers: 4
Default audio driver is: 0 (Headset Earphone (CORSAIR HS70 PRO Wireless Gaming Headset))
Audio device 0:  "Headset Earphone (CORSAIR HS70 PRO Wireless Gaming Headset)" SystemRate 48000, SpeakerMode "7.1", SpeakerChannels 8
Audio device 1:  "Speakers (High Definition Audio Device)" SystemRate 48000, SpeakerMode "stereo", SpeakerChannels 2
Audio device 2:  "4 - C34H89x (AMD High Definition Audio Device)" SystemRate 48000, SpeakerMode "stereo", SpeakerChannels 2
Audio device 3:  "3 - HP Z27 (AMD High Definition Audio Device)" SystemRate 48000, SpeakerMode "stereo", SpeakerChannels 2
Done enumerating audio drivers
StudioSystemInit succeeded
Icon Set 'Attack icons': Found 340 images
Icon Set 'Heal icons': Found 31 images
Icon Set 'Buff icons': Found 129 images
Icon Set 'Debuff icons': Found 84 images
Icon Set 'Misc icons': Found 0 images
Icon Set 'Desktop Icons': Found 36 images
OPTIONS:
========
Shadows: 1
Shadow Res: 512
UIScale: 93
Fullscreen: 0
FullscreenWindow: 0
Bloom: 0
Dynamic Batching: 0
SSAO: 0
MSAA: 0
SMAA: 0
VSync: 0
Language: 0
Shader quality: 1
========
STEAM:  User stats received
Achievement 'BannedCheater' status: FALSE
Achievement 'CreateAClass' status: FALSE
Achievement 'CreateAMonster' status: FALSE
Achievement 'Ding' status: FALSE
Achievement 'First' status: FALSE
Achievement 'FiveOhOh' status: FALSE
Achievement 'FiveThousandOnline' status: FALSE
Achievement 'HundredQuests' status: FALSE
Achievement 'MaxLevel' status: FALSE
Achievement 'PaidStarterLoan' status: FALSE
Achievement 'PlayerDefeater' status: FALSE
Achievement 'TenThousandSubscribers' status: FALSE
Achievement 'TestAchievement' status: FALSE
Achievement 'YayCapitalism' status: FALSE
set mode: 0
Creating mmoDesktop
Unable to find icon for War of Heart
Set name: Sword Guardians
set mode: 1
Set icon: desktop/gameicons/dagger.png
Set game type: Casual
Destroying mmoDesktop
CreatingInitTask
set mode: 2
Icon Set 'Topic_Normal': Found 241 images
Icon Set 'Topic_Toxic': Found 5 images
Icon Set 'Reaction_Happy': Found 16 images
Icon Set 'Reaction_Sad': Found 24 images
Icon Set 'Reaction_Toxic': Found 4 images
Loading particle system: particles/fireball.vrt
Loading particle system: particles/banner.vrt