Game crash when starting

Hello, I bought the game yesterday, and when I start the game, it crashed instantaneously.

I don’t know where the crash come from

I need help…

Here my log.txt:

MMORPG Tycoon 2
win64
0.17.75-g352f39f
Checking supported resolutions…
Available Modes
0: 3840 x 2160
1: 1920 x 1080
2: 1680 x 1050
3: 1600 x 1200
4: 1600 x 1024
5: 1600 x 900
6: 1440 x 900
7: 1366 x 768
8: 1360 x 768
9: 1280 x 1024
10: 1280 x 960
11: 1280 x 800
12: 1280 x 768
13: 1280 x 720
14: 1152 x 864
15: 1152 x 720
16: 1024 x 768
17: 800 x 600
18: 720 x 576
19: 720 x 480
20: 640 x 480
Init: Initialising fullscreen window
Width before: 1024
Found 2 displays:
Display #0 Generic PnP Monitor (1920x1080)
Display #1 Generic PnP Monitor (1920x1080)
SDL_CreateWindow 1024x768x32 video mode, flags 4099
OpenGL Context:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1070/PCIe/SSE2
Version: 3.3.0 NVIDIA 442.50
GLEW: 1.11.0
Shading Language Version: 3.30 NVIDIA via Cg compiler
== Begin OpenGL limits ==
== End OpenGL limits ==
VSync: ENABLED
TextureUnits: 32 from vertex shader, 192 total
Width after: 1920
Screen Ratio: 1.777778
CPU: Intel® Core™ i5-6500 CPU @ 3.20GHz
Number of hardware cores: 4
– Initialising game “MMORPG”
TextInput was enabled by default; turning it off until we need it!
Controller connected: 0
Game controller 0 found: SL-6566
Device has 4 axes, 12 buttons, 1 hats, 0 balls
SizeChanged EVENT: 1024, 768
Minimized
StudioSystemCreate succeeded
Number of audio drivers: 1
Default audio driver is: 0 (Sortie son 2 (High Definition Audio Device))
Audio device 0: “Sortie son 2 (High Definition Audio Device)” SystemRate 192000, SpeakerMode “stereo”, SpeakerChannels 2
Done enumerating audio drivers
StudioSystemInit succeeded
STEAM: UserId: 76561197983386061
STEAM: Username: VELP
STEAM: Branch: default
Found 36 desktop game icon images
Requested language: english

And here is my crash.rpt :


Error occurred on Saturday, March 7, 2020 at 16:32:25.

MT2.exe caused an Access Violation at location 00000001800020D0 in module EZFRD64.DLL Reading from location 0000000062A50090.

AddrPC Params
00000001800020D0 00007FFA687D9A20 0000000062A50080 0000000000000010 EZFRD64.DLL!DllRegisterServer
00007FFA687C2851 0000000000000000 0000000000000000 0000000000000000 WINMM.dll!timeThread
00007FFA6C917BD4 0000000000000000 0000000000000000 0000000000000000 KERNEL32.DLL!BaseThreadInitThunk
00007FFA6D90CED1 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!RtlUserThreadStart

MT2.exe
ntdll.dll 6.2.18362.657
KERNEL32.DLL 6.2.18362.329
KERNELBASE.dll 6.2.18362.628
msvcrt.dll 7.0.18362.1
SHELL32.dll 6.2.18362.628
ucrtbase.dll 6.2.18362.387
cfgmgr32.dll 6.2.18362.387
libcurl-4.dll
ADVAPI32.dll 6.2.18362.329
shcore.dll 6.2.18362.1
dbghelp.dll 6.3.9600.17298
sechost.dll 6.2.18362.267
RPCRT4.dll 6.2.18362.628
WLDAP32.dll 6.2.18362.449
combase.dll 6.2.18362.628
WS2_32.dll 6.2.18362.387
bcryptPrimitives.dll 6.2.18362.295
windows.storage.dll 6.2.18362.628
OPENGL32.dll 6.2.18362.387
msvcp_win.dll 6.2.18362.387
USER32.dll 6.2.18362.657
profapi.dll 6.2.18362.1
win32u.dll 6.2.18362.657
powrprof.dll 6.2.18362.1
UMPDC.dll
GDI32.dll 6.2.18362.1
shlwapi.dll 6.2.18362.1
gdi32full.dll 6.2.18362.535
kernel.appcore.dll 6.2.18362.1
cryptsp.dll 6.2.18362.1
GLU32.dll 6.2.18362.387
WSOCK32.dll 6.2.18362.1
zlib1.dll 1.2.11.0
exchndl.dll 0.8.1.0
libphysfs.dll
PSAPI.DLL 6.2.18362.1
SDL2_image.dll 2.0.4.0
SDL2.dll 2.0.9.0
steam_api64.dll 3.42.61.66
IMM32.dll 6.2.18362.387
fmodstudio.dll 0.2.0.7
ole32.dll 6.2.18362.113
OLEAUT32.dll 6.2.18362.535
fmod.dll 0.2.0.7
SETUPAPI.dll 6.2.18362.1
bcrypt.dll 6.2.18362.267
mgwhelp.dll 0.8.1.0
VERSION.dll 6.2.18362.1
dxcore.dll 6.2.18362.1
WINMM.dll 6.2.18362.1
MSACM32.dll 6.2.18362.1
winmmbase.dll 6.2.18362.1
gameoverlayrenderer64.dll 5.67.23.89
steamclient64.dll 5.67.23.89
CRYPT32.dll 6.2.18362.592
MSASN1.dll 6.2.18362.1
imagehlp.dll 6.2.18362.1
IPHLPAPI.DLL 6.2.18362.1
vstdlib_s64.dll 5.67.23.89
tier0_s64.dll 5.67.23.89
MSWSOCK.dll 6.2.18362.1
Secur32.dll 6.2.18362.1
SSPICLI.DLL 6.2.18362.1
CRYPTBASE.DLL 6.2.18362.1
uxtheme.dll 6.2.18362.449
libjpeg-9.dll
libpng16-16.dll
clbcatq.dll 2001.12.10941.16384
dinput8.dll 6.2.18362.1
inputhost.dll 6.2.18362.387
CoreMessaging.dll 6.2.18362.1
CoreUIComponents.dll 6.2.18362.207
PROPSYS.dll 7.0.18362.267
wintypes.dll 6.2.18362.628
ntmarta.dll 6.2.18362.1
HID.DLL 6.2.18362.1
DEVOBJ.dll 6.2.18362.387
WINTRUST.dll 6.2.18362.387
XInput1_4.dll 6.2.18362.329
MSCTF.dll 6.2.18362.535
nvoglv64.dll 26.21.14.4250
WTSAPI32.dll 6.2.18362.1
dwmapi.dll 6.2.18362.267
nvspcap64.dll 3.20.2.34
WINSTA.dll 6.2.18362.53
TextInputFramework.dll 6.2.18362.628
iertutil.dll 11.0.18362.628
EZFRD64.DLL
DINPUT.dll 6.2.18362.1
MMDevAPI.DLL 6.2.18362.387
wdmaud.drv 6.2.18362.1
ksuser.dll 6.2.18362.1
AVRT.dll 6.2.18362.1
WININET.dll 11.0.18362.657
ondemandconnroutehelper.dll 6.2.18362.1
AUDIOSES.DLL 6.2.18362.628
winhttp.dll 6.2.18362.449
NSI.dll 6.2.18362.449
WINNSI.DLL 6.2.18362.449
urlmon.dll 11.0.18362.628
DNSAPI.dll 6.2.18362.267
rasadhlp.dll 6.2.18362.1
msacm32.drv 6.2.18362.1
midimap.dll 6.2.18362.1
resourcepolicyclient.dll 6.2.18362.1
fwpuclnt.dll 6.2.18362.207

Windows 6.2.9200
DrMingw 0.8.1

This appears to be crashing inside a device driver. Based on some Google searches, it looks like EZFRD64.DLL is associated with some steering wheel controllers with force feedback? Just as a test, can you try unplugging that sort of controller from your PC and starting the game again?

If we can work out exactly which device is having problems, maybe it’ll help me see what’s going wrong. :slight_smile:

Hello Trevor,

Well I managed to restart without crash the game, but I do not know which of my actions corrected the problem.

I removed a Bluetooth key from a generic controller that I had (speedlink + xeox controller).
and I reinstall the EZFRD64.DLL in C:/Windows/System32 /
and I unplugged the HDMI of my VR headset form my graphic card ( the USB wasn’t plugged , only the HDMI was) ( but headset’s driver was deactivated on windows)

And now the game starts normally. i’ll play the game and if I encounter an other crash i’ll report it asap :slight_smile:

thanks again Trevor

Weird, but thanks for checking it! If you do figure out exactly which peripheral it is that’s triggering the problem, I’d be really interested in knowing what it was, so I can maybe track down and fix the issue on my side, so you don’t need to run with peripherals unplugged in future!

yeah, i’ll try to recreate the crash later today, to know what was the problem.
I will let you know when I did it.

So, I did some test (sry to be late :slight_smile: your game is too fascinating :stuck_out_tongue: )
And it’s definitely my Bluetooth key of my controller that make the EZFRD64.DLL crash.

idk if it can helps you, but it’s a : “Xeox Wireless Gamepad” Like that

When I replug the key the game dont start and log me that error :

MT2.exe caused an Access Violation at location 00000001800020D0 in module EZFRD64.DLL Reading from location 00000000E3640090.

AddrPC Params
00000001800020D0 00007FFA687D9A20 00000000E3640080 0000000000000010 EZFRD64.DLL!DllRegisterServer
00007FFA687C2851 0000000000000000 0000000000000000 0000000000000000 WINMM.dll!timeThread
00007FFA6C917BD4 0000000000000000 0000000000000000 0000000000000000 KERNEL32.DLL!BaseThreadInitThunk
00007FFA6D90CED1 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!RtlUserThreadStart