So, so far, I love the game. I knew I’d love it from the day I heard the concept. It’s a mashup of my 2 favorite genres and I couldn’t be happier that I get to get my hands on it early!
The only constructive criticism at the moment is that there are a lot of moment where I feel blind. By this I mean, I’m sitting there going WHY IS THIS HAPPENING.
For example, I open the overview screen and the player thoughts are all positive… “I love this town!”… “Nice Scenery!”. I like this system… it reminds me a lot of roller coaster tycoon 3’s thought system. However, what I think is lacking is two things…
- More negative thoughts… for example… “I’m frustrated. I’ve died to spiders 10 times now.” or “These skeletons need a nerf!” or “The Wizard class needs a buff!”. Some of this information you can find in other screens but it would be nice to have a more consolidated view of it
- Ability to Action… Right now I can see thoughts but I have no way of knowing who or where the thoughts are coming from. Is there some way to maybe highlight the area in the map where it occurred? At the moment, its somewhat impossible to action on the feedback where it is there
I also find myself looking at the positive and negative Buzz Bars and having no idea why I’m getting either of them. Again, all my players are happy according to their (few) thoughts and yet I have significantly more negative buzz than positive.
Just my two cents.