Issue: Game crashes when changing target of NPC to another zone.
Crash (y/n): yes
Platform (Windows/Mac/Linux): Windows
Error: Entity deleted itself during its ::Update() – Failed Condition: entity->GetNext()!=entity – VS_Scene.cpp:170
I have my Quest Givers setup, and when I click New Target for one of the preexisting quests to a closer zone, the game will crash and give me this error.