Issue: the devs stopped fixing bugs
Crash (y/n): no
Platform (Windows/Mac/Linux): windows 8
Description: i have 20 devs and eventhough almost all of the buildings have 100 bugs they do nothing.
Interesting⦠your developers arenāt going out to fix the issues, apparently.
First thing: Can you verify that thereās a respawn point in that region with the buggy buildings? If there isnāt one, then the devs might feel like theyāre unable to reach the buildings⦠(I assume that there is one, because the same problem would presumably be there for GMs as well, but itās worth asking just to make sure).
If so, could you send me a copy of the save? trevor at vectorstorm.org.
Assuming that youāre running on a recent Windows, the save game will be located in your user directory, inside: C:\users\<your_username>\AppData\Roaming\VectorStorm\MMORPG Tycoon 2\save\ARCHE\autosave
. Itās just that āautosaveā file I need. (If itās large, itās probably worth zipping it before sending, but I can make do with whatever. )
i can confirm that there is a respawn point it is behind the developer managment window.
Hereās the save: https://www.dropbox.com/s/jpaieumtba2rexi/autosave.rar?dl=0
Not sure whatās going on; the bug counts are quite reasonable in that save.
I notice that the save file is from about 5PM on Day 1, while your screenshot is showing that itās early on Day 10.
The game only replaces the āAutosaveā save when you quit to the main menu or quit the whole game, so if the game was still running when you sent that file, it hadnāt picked up the changes since your last save. Can you check your saves to find one which shows the problem?
āAutosaveā is saved on quit. The āPeriodicā saves are saved every 5 minutes of play time. Any of those should do, if they contain the behaviour youāre seeing.
i donāt know why i does that it says it got updated today while the save it actualy loads is from a couple of days ago
hereās the most recent save file that i myself made: https://www.dropbox.com/s/hmw7qbka77xfkwl/5.rar?dl=0
Found the issue!
Thereās an āactivate buildingā job in the queue for a building in your third region (the level 4 one). Developers want to do that job next (as itās the job which has been in the queue for the longest), but thereās no graveyard in that region, and so they abort. And then they try again, and again, aborting at the last moment each time.
So, the easy fix for you is to put a graveyard somewhere in that third region; thatāll unstick your developers and get you going again.
On my side, I need to make sure that that sort of problem doesnāt keep the developers from doing other jobs which they are capable of doing, and I need to communicate that thereās a problem to the player, somehow. Iām putting that on the list for the next build. Thanks for reporting!