Combat is predetermined

Hello, I bought the game a few days ago. I enjoyed the first hours and the concept is very interesting. However one thing I noticed is that combat can be very predetermined since there is nearly no RNG involved at all, with ability damage set in stone and every ability hitting its target. The only change in battle outcome I have noticed so far is, if a second mob decides to randomly join into the fray. I think an easy solution for this could be to enable a damage range for abilites (e.g. an ability dealing between 1-3 damage). A more advanced solution could be to introduce a system that determines if an attack hits or not, like adding an attack rating that has to roll against a dodge rating.

What do you think of this idea ?

Also, thanks for your hard work so far !

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