Issue: Class model changes are undone after reload
Crash (y/n): n
Platform (Windows/Mac/Linux): Windows 10 64bits
Description: Changes to class models are undone after loading a save
Before realoding
After reloading
Issue: Class model changes are undone after reload
Crash (y/n): n
Platform (Windows/Mac/Linux): Windows 10 64bits
Description: Changes to class models are undone after loading a save
Before realoding
After reloading
âŚthis⌠surprises me. But I confirm, costume changes donât seem to be being saved/restored!
Looking into this now.
Update: Found the issue! This bug came in when I changed our model file format, and the file extensions they use. [1]
The customised costume was being saved using the old filename extensions, so during load the game it was complaining that the specified model files didnât exist, and reverted to the uncustomised base costume.
If you only customised your characters using the âwhole costumeâ options, youâd never notice, as those settings were being restored once the fully-specified costumes in the save file were rejected.
This will be fixed in build 0.15.9, which Iâm going to try to have ready for tomorrow evening.
Previously, models were saved as .vmd
(for âVectorstorm Model Dataâ, our old text-format model files). Now we instead use .vmb
(for âVectorstorm Model Binaryâ, our new binary-format models which can be loaded much much faster than the text ones). âŠď¸