Ambient Occlusion · MMORPG Tycoon 2 Devblog

In computer graphics, “ambient” lighting is a way to roughly model indirect lighting. “Bounce” lighting, you might call it; it’s light which hits an object not because it is coming directly from a light source, but rather because it has bounced off some other surfaces in the area, before finally illuminating this one.

This is a companion discussion topic for the original entry at
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