Adjusting the Torso in Class Designer modifies the whole model, not just the torso

Issue: Adjusting the Torso in Class Designer modifies the whole model, not just the torso
Crash (y/n): No
Platform (Windows/Mac/Linux): Windows
Version number: 1.18.20
Description: When modifying a Class model in the Design tool, the Torso option does not behave as expected. When adjusting all other options other than the Torso, the “Up” and “Scale” option only affect that one piece. When adjusting the Torso, the “Up” and “Scale” option affect the entire model. This makes it very difficult to correct adjust the size and location of a model when changing its torso, as you’ll have to adjust every single other option.

I believe that’s intended functionality at the moment, as adjusting torso size is the only way you have of adjusting the scale of a model. It’s essential if you want to have ogres, giants, or gnomes in your game. But it would probably be more intuitive to have overall size be a separate slider, yes.

Thank you, that’s what I was thinking. A separate slider would be helpful, as everything else has to fit to the torso, and if you can’t adjust it separately, it makes it really time consuming if you suddenly switch a new torso