not sure if I’m just missing something, but I tried to do some Bloodlust skill for a barbarian class which costs the player life to trigger a strong attack every 10 seconds (cooldown).
However, it seems like players never use that skill, is this a bug or is it working as designed, i.e. can’t life be used as trigger cost for an ability / skill?
Life absolutely can be used to trigger an ability, but the player may be choosing not to do it, if they feel like it moves them closer to death more than it moves their opponents toward death.
But also I haven’t tested that sort of ability very much, so it’s entirely possible there’s a bug there! Can you provide a screenshot of the ability, or submit the save game to me so I can investigate?